Motion
import { createSpring, createTweened } from 'solivelte';createSpring
The createSpring function creates a signal whose value is animated, with a motion that simulates the behavior of a spring. This means when the value changes, instead of transitioning at a steady rate, it “bounces” like a spring would, depending on the physics parameters provided. This adds a level of realism to the transitions and can enhance the user experience.
function createSpring<T>( value: T, options?: SpringOptions): Spring<T>;createTweened
The createTweened function creates a signal that provides smooth transitions between state values over time.
function createTweened<T>( value: T, options?: TweenedOptions): Tweened<T>;Spring
type Spring<T> = [get: Accessor<T>, set: SpringSetter<T>];SpringSetter
type SpringSetter<T> = ( newValue: T | ((prev: T) => T), opts?: SpringSetterOptions) => Promise<void>;SpringSetterOptions
interface SpringSetterOptions {…}hard?: any;soft?: string | number | boolean;SpringOptions
interface SpringOptions {…}stiffness?: number;damping?: number;precision?: number;Tweened
type Tweened<T> = [get: Accessor<T>, set: TweenedSetter<T>];TweenedSetter
type TweenedSetter<T> = ( newValue: T | ((prev: T) => T), opts?: TweenedOptions<T>) => Promise<void>;TweenedOptions
interface TweenedOptions<T> {…}delay?: number;duration?: number | ((from: T, to: T) => number);easing?: (t: number) => number;interpolate?: (a: T, b: T) => (t: number) => T;